Posts

  • Pentaquark, Briefly

    Pentaquark is one of my favorite things.
  • The Fundamental Question, or Necromancy Over Dungeons

    In which I ponder at length over why I think it matters so much to determine exactly why you may or may not like a game, especially if you're going to do something like analysis, design, and/or reviews; along with an in-depth, very recent, and deeply personal example. This is not a nice article, but I hope it is kind.
  • Mysticana - A Soloist's Perspective (Part 1)

    Thoughts on Mysticana and its first solo offerings -- Nine Perils in the core game, and the Cave of Djinns expansion -- from the perspective of an experienced soloist who also helped with public-facing playtesting.
  • Advice for Cardboard Edison

    Some advice for Cardboard Edison after they screwed up their prestigious, industry-valued award by giving the win to a racist game about Manifest Destiny.
  • Unsurmountable (and expansions), Briefly

    A brief review of Unsurmountable (Scott Almes, Button Shy) and its expansions. An unusual pathing game themed on mountain climbing, where forging your way up the mountain requires you to evaluate your choices and sacrifice paths not taken to sculpt your final path.

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